Here’s what we’re testing:
Fungal Growth no longer affects Psionic units.
Raven Seeker Missile no longer requires an upgrade.
Egg health reduced to 80 (was 100).
We'd really like to see more Medivac usage like we saw in Wings for a time in the past. Currently thinking on a cooldown based speed booster ability.
Buff mech in general - we'd like to maybe test combining the vehicle and air upgrades at the armory.
Medivac
* New ability: Emergency Thrusters
** Speed boost that increases movement speed and acceleration to 4.25 for 8 seconds. 20 second cooldown.
* The Medivac’s Caduceus Reactor upgrade at the Starport Tech Lab:
** Health restored per second from 9 to 15.
** Energy cost reduced from 3 health per 1 energy to 5 health per 1 energy.
** Cost increased from 100/100 and 80 seconds to 150/150 and 110 seconds.
Thor
* 250mm Strike Cannons has been removed.
* The Thor can now switch between two modes: High-Impact Payload and Explosive Payload. The mode shift takes 4 seconds.
* When in High-Impact Payload mode, the Thor switches to a different anti-air gun (250mm Punisher Cannons) that has 10 range and deals 24 flat damage.
* Thor radius, inner radius, and separation radius increased from 0.8215 to 1.
Raven
* Seeker Missile has been redesigned:
** Can now fire from 10 range.
** Missile comes out and stays immobile in front of the Raven for 3 seconds while charging up, then rapidly moves (it’s not dodgeable at this point) and explodes at the target for 300 single target damage.
** Targeted unit lights up red when targeted. If the unit moves 13 range out of where the Seeker Missile is, the Missile fizzles.
Armory
* The Armory now only has one weapon and one armor upgrade for both air and ground upgrades for both Factory and Starport units.
Infestor
* Fungal Growth:
** Is now a projectile.
** Speed of the projectile is 10.
** Range down to 8.