Dust 514

Neo

The Good Doctor
De ce alt thread decât cel de Eve Online?

Păi în primul rând e FPS, în al doilea rând singura chestie în comun cu Eve este universul (probabil serverul). În rest avem așa:
- platforma: PS3, Xbox360. Yep, no PC.
- probabil engine Unreal 3.

What do we know so far? said:
Gameplay
* There will be a quickplay mode.
* There will be NPC faction warfare as well as the capture of player owned planets.
* Battles will take part on dynamic battlefields that are around 5 kilometres across.
* There will be a cap to the number of players per battle, which will be no less than 64 at launch.
* There will be a command structure: Squadleaders in charge of Infantry, will in turn be led by a player commander on board the MCC (Mobile Command Centre)
* The Commander will effectivly be playing a real time strategy game, and will be dependent on the situation awareness of ifantry players.
* There will be a number of sub-objectives, but the main goal will be to destroy the enemies MCC.
* DUST 514 will feature ten different vehicle classes, 8 of which will be available at launch. These include Warthog style buggies, Fighter Aircraft, Dropships and tanks.
* Infantry alike will be able to call in vehicles on the fly and have them dropped off by large dropships.
* Commanders will be able to deploy ground installations, which can house large gun and missile emplacements.
* Ground installations will also act as spawn points.
* Vehicles and installations will be purchased with "war points" which are a non-persistant game currency. This will allow each fight to have an "escalation of war" and will help prevent players with accumulated wealth from dominating.
* Rather than having a skill system like EVE Online or leveling system like World of Warcraft, DUST 514 will have an "achievement matrix" where objectives achieved in game unlock tiers which then give access to better items on the marketplace.
* Like ships in eve EVE, weapons and vehicles will be customised with module slots.
* There are two methods a DUST marine can use to get from planet A to planet B. The first is to clone jump, using similar technology to EVE Pod pilots. The second is to use their corps War Barge and fly to a hostile planet.
* DUST players will have to use the war barge to attack hostile worlds.

Interaction with the wider EVE universe
* EVE Pilots will own the majority of planetary districts, this will be introduced in the expansion following Dominion.
* DUST marines will be securing key staging area districts.
* Hiring Dust Marines will not be mandatory, but it will make the capture of planets easier.
* Initially Interaction wit EVE players will be done througuh the New Eden Social Network (COSMOS).
* Eventually CCP hope players in eve will be able to share the same social spaces as DUST 514 marines, presumably in stations.
* Initially at least, the economies of EVE and DUST will be kept as seperate as possible. CCP do not want co-dependency between the games.

Păreri personale:
- pare un Battlefield (1942, 2, etc) care nu prea are mare legătură cu Eve (buuu);
- economii separate sux;
- modalitatea de transport între planete suge, aici aș dori să poți face hot-drop cu blackops ships la Dust Marines, dar probabil îi greu de implementat :frown:
- mai multă interacțiune cu universul Eve n-ar strica.

Site neoficial.
Press release oficial.

Trailer:
 

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Nighthawk ftw! Vezi, bă, că și aici tot Caldari sînt în prim-plan. :tongue:

PS: Și Ishukone. Need I say more? :smile:
 
Ma intreb daca se va putea juca Xbox vs PS3 sau accesul la servere o sa fie separat?
 
Posibil să permită accesul, din câte îmi dau seama este mai mult vorba despre contopirea pe un singur server a tuturor chestiilor. Altfel, joci Battlefield 2 și gata :biggrin:
 
Se pare că Dust514 va fi free to play, cu adiția logică a microtranzacțiilor sub formă de "sidegrades" și arme de pluș.

Un interviu.

Va include orbital bombardment courtesy of EvE players și totul se va petrece pe același server, corporațiile de Dust vor fi la fel ca cele din EvE și vor putea avea membri din ambele jocuri.
 
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